![]() ![]() Placing damage dice and rolling for saves is simultaneous. As there are only four types of unit: Infantry, Light Vehicle, Heavy Vehicle and Emplacement, this results in an ultra-simple 4x4 matrix to work with. ![]() A display shows what a particular type of unit can attempt to defend against and what it must automatically take a hit from. There are just 4 types of damage: Anti-Infantry, Armour-Piercing, High Explosive and Flame. Instead both sides place their Damage dice in the Damage Phase into the hexes of those units they can and want to attack, with the appropriate Damage symbol uppermost. No CRTs, no conventional six sided dice, no attack nor defence strengths. In keeping with the originality seen at every step so far, Damage has plenty of newness to offer. In other words, what's normally titled Combat. ![]() Having skipped from Phase 1 Manoeuvre straight to Phase 3 Supply, to complete my exploration we need to return to Phase 2 Damage. ![]()
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